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[Port]Game presets can now have cooldowns to prevent back-to-back modes #2744
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fixes #2737 |
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Minor requests from me
i hate whitespace Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
idk if test fail real |
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The three lines of YAML look good.
just need to disable this logic for tests (add a cvar probably) |
Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
Signed-off-by: Lyndomen <[email protected]>
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ok direction approved
still need to disable this logic for tests |
If there's anything that can be done to expedite the process of this PR, let me know. We have had SIX back-to-back NukeOps rounds today on Apoapsis; it's starting to get to folks. |
this still needs a cvar to not break tests |
Yes I'll build it when I'm home in like 2 hours or ready up for nukies 12345 |
ok maybe real, would appreciate help. this ran in my local env, and doesnt error but this is my first cvar |
Wouldn't people be like "oh damn what a nice nukie round, gotta make sure to not play sec/at all next two rounds!"? |
do you think people want to play sec after 5 nukies rounds in a row |
Ye |
Metagamers can already download cheats, and terminal gamers can sus out the game mode in 25 minutes Qol for everyone > shitters |
thank you deltanedas |
About the PR
add stuff from Impstation that makes it so we cant roll nukies twice in a row did similar for survival, now you can only have 4 hours of vent critters not 10
Why / Balance
gamemodes bad
Technical details
port
Media
Requirements
Breaking changes
Changelog
🆑 TGRCDev, Lyndomen